I buy the general thesis that the gaming market has set in motion a new cycle in consumer IT, there is more to it than that. In particular, consider the following factoids about game development costs. Each line give the game type, and then the associated euros required.
- Casual: 1-4 million
- Wii: 5-10 million
- Playstation/Xbox: 10-20 million
- PC: ???
Given that most of the growth going forward will be in causal gaming, and that is the least expensive type of game to develop, any guesses where everyone’s attention is turning? Right.