Disruptive Automotive Infotainment

Interesting upcoming iSuppli webinar:

Automotive Infotainment Market Enters Disruptive Phase
February 6, 2007

The
three most popular consumer electronics products used in automobiles
now are mobile phones, navigation devices and MP3 players. Motorists
are moving away from traditional automotive entertainment electronics
such as CD players in favor of these portable and digital devices that
support downloadable content. This change is forcing car makers and
their electronics suppliers to rethink the way they deliver automotive
infotainment to their customers.

The rise of portable devices means that the automotive industry must
begin to incorporate some type of connectivity into their infotainment
systems in order to bridge the gap between cars and consumer
electronics devices.

However, this transition raises major questions, including:

  • What type of connectivity options are automotive OEMs employing to support new consumer-electronics devices?
  • What opportunities does this trend open up for silicon and software suppliers and vehicle OEMs?
  • What other consumer-electronic products will influence automotive infotainment in the near future?
  • How can the proliferation of connectivity solutions create market opportunities?

Find out on Wednesday, Feb. 14, at 8:30 a.m. U.S. Pacific Time at a
unique iSuppli Corp. Webinar entitled: Connecting Infotainment Devices
to Cars: The Disruptive Phase. Hosted by Richard Robinson, principal
analyst, automotive electronics, for iSuppli, the Webinar will review
what automotive companies are doing in support of this changing
electronics environment. Other topics to be discussed by Robinson
include finding the opportunities for semiconductor, software and
consumer players, what the current portable device usage model is and
what are the differences between wireless and wired connectivity in the
automotive industry.

For more information, please visit:
www.isuppli.com/events/default.asp?EventCode=WB

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