Fascinating factoid: Numbers of hours required to produce one on-screen frame in two decade-apart animated Pixar flicks:
- 1995 (Toy Story): 2 hours
- 2005 (Cars): 15 hours
The kicker, of course, is that there has been at least a 300x improvement in computer performance in the intervening decade. Animators, however, care naught for that, and just keep adding complexity per frame and soaking up the CPU cycles.
[via Chris]
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That’s why I think user needs grow faster than Moore’s Law.
Luckily, this is a great signal for GridComputing investments