Never too Thin, Nor too Many GHz

Fascinating factoid: Numbers of hours required to produce one on-screen frame in two decade-apart animated Pixar flicks:

  • 1995 (Toy Story): 2 hours
  • 2005 (Cars): 15 hours

The kicker, of course, is that there has been at least a 300x improvement in computer performance in the intervening decade. Animators, however, care naught for that, and just keep adding complexity per frame and soaking up the CPU cycles.

[via Chris]

Related posts:

  1. Performance Persistence at Venture Funds
  2. Hiatus
  3. The Upside of Moore’s Law Breaking
  4. Wal-Mart and Instant Health Care
  5. Technology, Prices, and the Sears Catalog


  1. Diego says:

    That’s why I think user needs grow faster than Moore’s Law.
    Luckily, this is a great signal for GridComputing investments :)