China and World of Warcraft Statistics

From today’s N.Y. Times, some staggering statistics on World of Warcraft’s rise since its launch two years ago:

  • 7m active subscribers paying average $14/mo
  • $1b in revenue this year
  • First major online game to have more subscribers in China than in U.S.
  • Arguably the most lucrative single media property anywhere

As an aside, I’ve never used it, thus pegging me as a gaming dinosaur.

Related posts:

  1. China vs. India in Economic Combat
  2. Griefers, Plague and Warcraft
  3. The 1% Solution & Mobile Games
  4. The VC China Thing
  5. The China Anti-Bubble in VC Investing


  1. Tomas Sancio says:

    You’re not a gaming dinosaur, you just have more things to do in your life than to spend hours in front of a computer pretending to be somebody else.