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September 25, 2006
Skype Gets Banned. Who is Next?
While I'm sympathetic to those who, like me, have had Skype take over their network pipe, the rationale from San Jose State University (and others) for newly banning Skype should be scary to vendors of peer-to-peer technology. Here is SJSU's three-point rationale:The preceding describes pretty much every peer-to-peer app extant, so we may be about to see some major sea-changes.
- Skype's End-User License Agreement (EULA) requires the user to grant use of university network bandwidth by Skype users otherwise unaffiliated with the university, and end users are not authorized to enter into this type of agreement on behalf of the university (i.e., the owner of the resource).
- The operation of Skype's relay function is not in compliance with university policy because: a. It provides service to third-party people other than those conducting university business. b. It exceeds incidental personal use.
- Skype persistently alters host firewall settings and increases the probability the computer will be compromised
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what about MMORPGs like World of Warcraft. The bandwidth used in these games is not just for the user but all players in the game. San Jose State should just buck up and pay for it, just like undergrads pay for facilities which they rarely or never use (advanced physics equipment)